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Holland/Madagascar is a set of two Age of Steam expansions. The print run will be 200 copies, and the 150 copies released at Essen will be numbered.
The Holland expansion introduces a new type of hex: the famous polder.
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It's 1602... Merchants from the rich provinces of Holland and neighboring Zealand gather in stately rooms to discuss the foundation of a mighty consortium: a company that will hold the monopoly of the very profitable East Indies trade. One question occupies their minds more than anything: who will control the new company?
Each player takes the role of a merchant living at the end of the sixteenth century.
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Fzzzt! "A futuristic robot auction game with some dodgy mechanics".
It's a new-fangled modern age, a brave new world, of extraordinary, strange and crazy robots; designed and built in a crackpot factory by the Master Central Processing Unit Version D (or McPUD, for short).
McPUD has recently been suffering from a number of software bugs which affects the speed of robot production, the types of robots produced (each has one or more symbols) and, occasionally, their life-expectancy.
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Battle rages on between orcs and knights. Purple and Orange form a chaotic melee and no-one knows which side will win this battle. Mage towers scattered on the battlefield are strategic objectives, and it soon appears that whomever controls the most towers will reap the seeds of victory.
Players place tiles to form majorities of their army on the corners of towers: when all 4 corners are resolved, the player with the majority of corners seizes control of the tower.
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This expansion is a whole new set of cards for this great game. It also includes rules showing you several ways to use the new cards. |
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A fast and fun new way to enjoy the world's best-selling train game that can be played with all Ticket to Ride board maps.
In this expansion, players still attempt to complete their Destination Tickets and claim routes and block each other on the map. But rather than draw and collect Train cards, they roll five custom Train dice each turn.
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Europe's 2003 game of the year! Develops logic and spacial perception while kids learn to be tactical. Players take turns placing pieces on their board, each starting from their corner. Each new piece must touch at least one other piece of the same color, but only at the corners! The goal is to get rid of all your pieces. The game ends when all players are blocked from laying down any more of their pieces.
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Bring your car-flicking experience to a whole new level!
Introducing the fourth expansion for PitchCar.... Stunt Race!
This expansion includes supports and ramps to bring your pitch car track up to a second tier/level of play. Shoot your cars up, around, and back down to the base level track in this exciting, new expansion to PitchCar.
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